Meet me

Based in Zürich

THE STORY BEHIND THE PIXELS.

THE STORY BEHIND THE PIXELS.

Designing where thoughtful spatial storytelling meets digital experiences that feel easy and alive.

01 / ORIGIN STORY

Accidental Design

Accidental Design

I didn't start my career in a design studio. I started in public space. Landscape architecture taught me the social side of space, and growing up in Mexico I watched culture leave the venues and take over the streets: concerts, fairs, exhibitions in the open air. I did a Master's in ephemeral spaces to design exactly that. Then film and TV opened a door, and for years I built places that lived for a few weeks and disappeared. That taught me to be pragmatic: meet every deadline without losing the idea or the quality. And it taught me that you can build a whole world out of thin air, as long as the people inside it believe it.

In Switzerland, theatre became my stage, from touring and independent productions to established houses. Every story needed a space to be told, and I learned to design a closer, more intimate relationship between the audience and the stage. Digital was the next room. Today I bring that same thinking to screens: where people pause, what pulls them forward, what stays with them when they leave. It's what I call designing the whole visit.

“

Design should never just work. It should stay with you.

ANDREA

UX & Experience Designer

“

Design should never just work. It should stay with you.

ANDREA

UX & Experience Designer

02 / PHILOSOPHY

Easy to Follow, Hard to Forget

Easy to Follow,

Hard to Forget

I believe in three unshakeable laws when building digital spaces.

I believe in three unshakeable laws

when building digital spaces.

01

Guide, don't explain

Light, scale, contrast, rhythm. On a stage or a screen, the eye should know where to go. If the path needs instructions, the design isn't done yet.

02

Every element earns its place

Every element

earns its place

On stage, everything the audience sees tells the story. A screen is no different. If it doesn't help, it goes.

03

One world, one language

One world,

one language

Every set has its own rules, and the audience believes it because nothing breaks them. Colours, type, materials, motion: pick the language and keep it from the first moment to the last.

03 / THE JOURNEY

Milestones & Eras

Milestones & Eras

How I sharpened my skills across design nodes.

How I sharpened my skills

across design nodes.

2025 - Present

Independent UX Designer

Independent

UX Designer

Zürich

Designing the digital first step into real-life experiences.

Designing the digital f

irst step into real-life

experiences.

2020 - 2025

Lead Stage Designer

Lead Stage

Designer

Switzerland / Germany

Switzerland /

Germany

Leading set design teams for theatre productions in Switzerland and Germany,

managing every stage from concept to premiere.

Leading set design teams for

theatre productions in

Switzerland and Germany,

managing every stage from

concept to premiere.

2016 - 2025

Stage Designer

Stage

Designer

Mexico city

Designing sets for film, TV, and commercial campaigns, managing crews, budgets,

and tight shooting schedules.

Designing sets for film, TV,

and commercial campaigns,

managing crews, budgets,

and tight shooting schedules.

2010 - 2016

Landscape Architect

Landscape

Architect

Mexico city

Planning and designing outdoor public spaces, from site research and sketches to

technical plans and project delivery.

Planning and designing outdoor

public spaces, from site research

and sketches to technical plans

and project delivery.

04 / ARCHITECTURE

Skills & Tooling

Skills & Tooling

My toolkit balances careful interface design with the 3D and production tools

My toolkit balances careful

interface design with the 3D and

production tools

Primary Domains

Primary Domains

Interaction & UI Design

User Research & Usability Testing

Information Architecture

Accessibility & Inclusive Design

Spatial Experience Design

Methods & Engineering

Methods & Engineering

Personas

User Journeys

Experience Mapping

Experience

Mapping

Wireframing

Interactive Prototyping

Interactive

Prototyping

Design Systems

Stakeholder

Collaboration

Screen & Space

Figma

Framer

Miro

Notion

Lovale

Claude Code

Codex

05 / THE HUMAN SIDE

What Fuels Me

What Fuels Me

Outside the screen, I maintain a live relationship with physical world.

Good Coffee, Good Company

Good Coffee,

Good Company

In the mornings I either take a coffee alone in a place I love or with friends and a conversation that runs long. Either way, it's my favourite part of the week.

Improv Classes

I take improv for the fun of it. It keeps me listening, reacting fast, and saying yes to an idea before judging it. Also making new friends :)

Teaching Stage Design

I teach stage design classes, and I love it. Seeing a student's idea go from a messy sketch to a small model on the table never gets old. Their energy keeps me curious.

06 / LET'S COLLABORATE

WANT TO CONNECT?

WANT TO CONNECT?